Internet Gaming and Social Media merge easily together. Not too long ago, without working together to draw and satisfy their clients, the social media and gaming industry stood mostly completely different. 

With each day, the link between the two famous industries seems to get more distorted. Let ‘s look at how we have reached that level, and how social media and gaming could depend far more on each other in the future. 

The First Social Media and Gaming Accidental Encounter 

Several deliberate attempts were made by the marketing departments to set the conditions needed for successful inter-promotion. All started with interactive browser-based Facebook games like agen Poker

Executives of social media have been searching for ways to keep users logged in and active. Allowing this to happen with games does seem like a smart idea. Dynamic trends have been brought to light!

Here’s what stats say?

Last year, around 2.5 billion people around the globe played games, double the number of players in 2013. Gaming, with the U.S. as its main market, is a $149 billion business, rising 7 percent year over year. According to the Entertainment Software Association, the average gamer is 33 years old in America and 46% of gamers are female. 

More individuals are now reported playing games on an average day, 11.4 percent in 2017 compared to 7.8 percent in 2003, and spend more time doing so on days they play games, around 145 minutes in 2017 compared to 125 in 2003. 

Young people are the trend’s main force. On an average day, 15-24 year-olds spent fewer than 25 minutes playing games from 2003 to 2015. Those in that age group devoted nearly 40 minutes a day to games from 2015 to 2017.

Social Media & gaming 

Developers and social media representatives quickly discovered that players not only enjoyed competing against each other, but also enjoyed the personal satisfaction that came with high scores or a especially difficult level. 

It didn’t take long for knowledgeable advertisers to understand that many players were so eager to do well in the games and post their wins on Facebook feeds that they would be prepared to pay for an edge. 

That’s how online gaming has been found to be an important way to keep individuals signed into their social media accounts. The Platforms help one another and can synchronously adapt. As the world of gaming has shifted, so has the culture of gaming. 

The community of online gaming has begun to create its own communities, where individuals have come together to discuss their favourite games, enabling a new platform for global communication.

Conclusion

In the same way as games like Fortnite, social media applications have simulated economies, they are only smaller and require fewer users to date. There is regular trade in products and services that only exist inside a social app’s virtual environment. Individuals and businesses, for instance, invest real money on exchanging Twitter handles, purchasing Instagram fans, buying unique image philtres and Twitch memberships that place a badge next to their name to show their status as a particular streamer ‘s financial supporter.